Generation of Effective Serious Games with Static and Dynamic Content
نویسنده
چکیده
With video games being a huge market, attracting and engaging millions of players, it is tempting to use these motivational aspects not just for entertainment. After all, play as the basis of games has inherent learning aspects, for example seen at the way how children play and learn. The serious games movement that took o at the beginning of the 21st century wants to achieve exactly that: provide playful learning environments and utilize the motivational aspects of games to transport serious content to players. Getting from such an idea to an actual game, however, is far from trivial. A fundamental problem is how to integrate serious content and game parts. Finding ways how to improve the game creation process to produce applications that are both fun to play and e ective in delivering a serious content is the main focus of this thesis. Therefore, the problem is approached in two ways: by providing best practice tips for the creators of serious games and by presenting results of di erent practical game implementations and studies. Two sets of serious games — seven in total — have been developed within the course of this thesis. The rst set comprises games with static serious content. These games depict the regular development approach. Here, a static game concept is created and implemented by professional game developers. This approach allows for a high degree of freedom in the game creation process. Nevertheless, emphasis has to be put on combining serious content in the right way to produce e ective and fun serious games. Best practice tips are given along with presenting results from user studies that are based on the implemented game prototypes. The second set of games features dynamic learning content. In contrast to static variants, these games support changing the learning content at runtime. This allows for more accessible creation methods: Once created, any domain expert can create own custom games without the need for expertise in game development. On the other hand, special emphasis has to be put on designing the frameworks in a manner that game scenario and learning content are well integrated, despite not having a thematic connection. Di erent approaches are examined by developing games with dynamic content. The games are evaluated in terms of their usefulness. Di erent user studies look at the motivational aspects as well as at the learning outcome. Furthermore, the e ect of not having a connection between game scenario and learning content is examined to compare the e ectiveness of static and dynamic variants.
منابع مشابه
The Effect of Local-Indigenous Games and Neuro-Muscular Exercises on Static and Dynamic Balance in Obese Children
Background: This study aimed to investigate the impact of neuromuscular exercises (NE) and local-indigenous games (LIG) on the static and dynamic balance of obese children. Methods: Thirty obese children were randomly assigned to NE (n=15, mean age 10.47 ± 2.1 years, body mass index 29.15 ± 3.01 kg/m2) or LIG (n=15, mean age 10.67 ± 1.52 years, body mass index 29.45 ± 3.41 kg/m2) groups. Both ...
متن کاملAPPLICATION OF GAME THEORY IN DYNAMIC COMPETITIVE PRICING WITH ONE PRICE LEADER AND N DEPENDENT FOLLOWERS
In this research UF cheese pricing is considered and Pegah, Pak, Kaleh, Rouzaneh and Mihan firms’ data, as five main UF cheese competitive firms of Iran in breakfast cheese competitive market, is used. By using these firm’s sales data, production data and price of each ton of UF cheese in nineteen work-periods (each work-period is 6 months), their sales equations are estimated for each work-pe...
متن کاملIntegration of Serious Games in Teaching English as a Foreign Language to Iranian Children
Nowadays computers are increasingly being incorporated into school curriculums and serious games are occupying the educational games markets. This article addressed the integration of serious games as tools for learning and teaching English in Iranian schools to zero-beginner students. An experiment was concluded using Computer Assisted Language Learning (CALL) to investigate the effectiveness ...
متن کاملThe effect of eight-weeks corrective games on kyphosis angle and postural control in mentally retarded children having kyphosis
The purpose of this study was to examine the effect of eight weeks corrective games on kyphosis angle and postural control in kyphotic mentally retarded children. Method: Thirty mentally retarded girls children with increase normal thoracic kyphosis (kyphosis angle≥40) were selected and randomly divided in two groups training group (N=15 with mean average 12/06±2/8 years old, Height 145±1/33c...
متن کاملIntegration of Serious Games in Teaching English as a Foreign Language to Iranian Children
Nowadays computers are increasingly being incorporated into school curriculums and serious games are occupying the educational games markets. This article addressed the integration of serious games as tools for learning and teaching English in Iranian schools to zero-beginner students. An experiment was concluded using Computer Assisted Language Learning (CALL) to investigate the effectiveness ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2016